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John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1969
Loc: Washington, USA
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Re: HLSL pixelperfect pure Scanlines
03/18/20 03:59 AM


Maybe you have phosphor life cranked up in raster.ini. Give mine below a try in raster.ini, I usually try for just the scanlines w/out the grill or shadowmask.

gamma .7
#
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 0
#shadow_mask_alpha 0.25
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 12
shadow_mask_y_count 6
shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.25
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 2.0
scanline_bright_offset 0.0
scanline_jitter 0.0
#defocus 0.75,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
#red_ratio 1.05,0.00,0.10
#grn_ratio -0.10,1.00,0.25
#blu_ratio -0.25,0.25,1.25
#saturation 1.25
#offset -0.30,-0.20,-0.05
#scale 1.15,1.05,0.90
#power 0.90,0.90,1.15
#floor 0.025,0.025,0.025
#phosphor_life 0.25,0.25,0.25
chroma_mode 3
chroma_a 0.630,0.340
chroma_b 0.310,0.595
chroma_c 0.155,0.070
chroma_y_gain 0.2124,0.7011,0.0866

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0

#
# BLOOM POST-PROCESSING OPTIONS
#
#bloom_blend_mode 0
#bloom_scale 0.25
#bloom_overdrive 1.00,1.00,1.00
#bloom_lvl0_weight 1.00
#bloom_lvl1_weight 0.64
#bloom_lvl2_weight 0.32
#bloom_lvl3_weight 0.16
#bloom_lvl4_weight 0.08
#bloom_lvl5_weight 0.06
#bloom_lvl6_weight 0.04
#bloom_lvl7_weight 0.02
#bloom_lvl8_weight 0.01


john iv
http://www.mameui.info/







Entire thread
Subject Posted by Posted on
* HLSL pixelperfect pure Scanlines KayJay 03/18/20 01:41 AM
. * Re: HLSL pixelperfect pure Scanlines Nightvoice  03/19/20 02:34 PM
. * Re: HLSL pixelperfect pure Scanlines John IV  03/18/20 03:59 AM
. * Re: HLSL pixelperfect pure Scanlines KayJay  03/18/20 05:13 AM

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