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MrBrow
MAME Fan
Reged: 11/27/19
Posts: 5
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Arcade game graphics, explanations and demos
02/27/20 06:09 AM


I've been doing some studies of classic arcade games in my blog, including heavy use of MAME's GFX Viewer, to study how the graphics are generated. This includes discussions of tilemaps, vector graphics, scrolling backgrounds, and sprite vs. tile animation. I've also done entries on graphics from discrete components and sprite extraction.

I imagine there are a lot of people on here who are knowledgeable about these topics and would welcome comments and/or constructive criticism. I'm also open to suggestions of games to study, especially from 1980 and earlier.








Entire thread
Subject Posted by Posted on
* Arcade game graphics, explanations and demos MrBrow 02/27/20 06:09 AM
. * Re: Arcade game graphics, explanations and demos Vas Crabb  02/27/20 10:38 AM
. * Re: Arcade game graphics, explanations and demos MrBrow  02/27/20 01:22 PM
. * Re: Arcade game graphics, explanations and demos gregf  02/27/20 09:52 AM
. * Re: Arcade game graphics, explanations and demos MrBrow  02/27/20 01:25 PM

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