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Hydreigon
MAME Fan
Reged: 12/30/17
Posts: 136
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Re: Is Seattle.ccp not optimized?
02/25/20 05:47 AM


This also applies to vegas.cpp (especially Road Burners which barely reaches 100% on my i8600k). It looks to me all MIPS and voodoo related code is as optimized as possible.

I suggested a standalone 3dfx arcade emulator back on r/emulation but that topic never took off for some oddball reason.

Also this: https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=2974


-.-







Entire thread
Subject Posted by Posted on
* Is Seattle.ccp not optimized? Dante82 02/24/20 11:49 PM
. * Re: Is Seattle.ccp not optimized? Ziggy100  02/28/20 07:05 PM
. * Re: Is Seattle.ccp not optimized? Dante82  03/02/20 04:55 PM
. * Re: Is Seattle.ccp not optimized? TafoidAdministrator  02/25/20 01:07 AM
. * Re: Is Seattle.ccp not optimized? Hydreigon  02/25/20 05:47 AM
. * Re: Is Seattle.ccp not optimized? Vas Crabb  02/25/20 10:02 AM
. * Re: Is Seattle.ccp not optimized? CiroConsentino  02/25/20 01:01 PM
. * Re: Is Seattle.ccp not optimized? MooglyGuy  02/26/20 02:36 PM
. * Re: Is Seattle.ccp not optimized? CiroConsentino  02/27/20 01:14 PM
. * Re: Is Seattle.ccp not optimized? MooglyGuy  02/27/20 01:23 PM
. * Re: Is Seattle.ccp not optimized? CiroConsentino  02/27/20 01:37 PM
. * Re: Is Seattle.ccp not optimized? StilettoAdministrator  02/28/20 01:08 AM
. * Re: Is Seattle.ccp not optimized? Dante82  02/25/20 02:23 PM
. * Re: Is Seattle.ccp not optimized? Vas Crabb  02/25/20 03:52 PM
. * Re: Is Seattle.ccp not optimized? Dante82  02/25/20 04:40 PM
. * Re: Is Seattle.ccp not optimized? Dante82  02/26/20 02:50 PM

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