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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8615
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Re: Beezer.cpp source code
01/30/20 11:15 PM



>MAME is a living document.

>While we all hope things inside the MAME source code are 100% accurate, sometimes they are
>not. We encourage anyone with the knowledge and initiative to correct known incorrect
>information by sending in source updates (preferred via Git as a Pull Request) to update
> any information in error. It is easy to say something is wrong and needs serious updating,
>it takes a bit more effort to actually move forward and fix issues.


Agree. I hate seeing informative posts slipping by unnoticed. Good to see Joe did provide a useful post in explaining when test mode exactly appears (key combination). The color video output Beezer comparison would be useful in case Joe has any recording devices to take photos or videos and upload them here.

I didn't know Beezer.cpp was out of date until going through finding a specific ASCII pcb diagram layout that I need to copy some ASCII images from (for future planned submission of For Play's Rally pcb layout and wiring pinout).







Entire thread
Subject Posted by Posted on
* How to do this in MAME on Beezer? joemagiera 08/10/17 12:47 AM
. * Re: How to do this in MAME on Beezer? Haze  08/10/17 12:51 AM
. * Re: How to do this in MAME on Beezer? joemagiera  01/25/20 06:42 PM
. * Beezer.cpp *edit* gregf  01/30/20 09:10 PM
. * Re: Beezer.cpp source code needs some serious updating and then some Vas Crabb  01/31/20 05:44 AM
. * Re: Beezer.cpp source code needs some serious updating and then some TafoidAdministrator  01/30/20 10:28 PM
. * Re: Beezer.cpp source code gregf  01/30/20 11:15 PM
. * Re: How to do this in MAME on Beezer? - mixed results... joemagiera  08/10/17 01:18 AM
. * Re: How to do this in MAME on Beezer? - mixed results... Haze  08/10/17 01:20 AM

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