> True. You can even watch videos of gameplay where it looks like it has the blue'ish > tint. > > Here is one as an example... > https://www.youtube.com/watch?v=w60sfReTsRA&t=74s > > I think the color values I used in the overlay pretty closely matches what you see in > the video & what I remember MAME displaying in the past. I posted the color values I > used in a previous post
That is the culprit with such videos. The video is not even sharp, very blurry and recorded without "white balance" and the result is this garbage video, on top youtube "crisp" codec specs. People watch this and think, yeah that is how the old classic looked like. No, it did not look like that, it is just tons of artefacts on a mostly mediocre video. If any, then it is exactly how Vas Crabb already wrote: "If the electron beam isn't within spec, it won't excite all the phosphor components and you'll get a colour cast." Google colour cast. Asteroids is a black&white vector game, from where should the blue come? And there was officialy no tinting overlay for it. So only god knows, what you guys remember here .
> Hey Nightvoice, I found your solution of adding the color settings to the lay file to > be extremely easy & that's how I have it setup. If I want to change the tint, I think > it'll be a lot easier just to adjust the color settings within the lay file. Maybe > others prefer the chroma, but I prefer your method > > I actually used the color settings you showed me for Asteroids Deluxe. I think it > looks better with the darker blue & I think it looks more arcade accurate
How can this be better and easier? That is ridiculous and funny. HLSL, BGFX all offer REALTIME controls over colours and you really want to make us believe that this .lay file method is better? LMAO. People are strange.
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