> > Have you noticed a bug in the score display order on the SFIII 2nd and 3rd bonus > > stage? > > are you sure this is a bug and real PCB doesn't do the same ? > I see the same flickering on this video (which seems was captured from real hardware > @60fps) near 5:11 https://youtu.be/rNHd0Y7J3Xk?t=311 > one frame player's sprite above score numbers, another frame player's sprite is > behind, and so on. > > but, it is still the question why score number uses that unknown bit, perhaps a game > bug ?
unless there are multiple hardware revisions? although a flag to force out of order on the list would be a bit out of place anyway IMHO
might just be some kind of (redundant) 'ignore global zoom' or similar (Seta 2 hardware has that for example - still need to rewrite all the rendering there and it's one of the things that makes it annoying)
either way, I got confirmation it happens using the CPS3 multigame thing and it seems to happen on the PS4 port, and there's something similar going on on the DC (can't tell if it's flicker or transparency from the videos)
I was hoping to get a confirmation of the positioning during the SF3 2nd Impact flash sequence too, but the multiboot always uses the regular routine, even for SF3 2nd Impact, so flip registers aren't involved there.