> > So is HLSL really going to be removed ? > > > > That'd mean users of alt builds like GroovyMAME will become crt-shader-less in the > > near future...(it relies on d3d b/c its lag reduction feature doesn't work w/ bgfx) > > > Isn't GroovyMAME supposed to be made specifically for use with CRT's anyway? Why > would a build made for original CRT resolutions need any type of image enhancement to > make you think you are on a CRT?
No, there's plenty of benefit for LCDs too, there's been development and fixes specifically for LCD support these past years (and it goes on), you're thinking of the Groovy of long ago. Today there's full support up to 4K custom resolutions w/ CRT_Emudriver, personally I still use a 1920 and a 1200, but the monitors I have support nearly the full range of video modes from MAME (yes without freesync) so I get the low lag, the smooth scrollings at the right speed, AND the crt shader. If HLSL goes GM LCD users lose a limb... But if you really need to remove HLSL could it be re-added to Groovy later as a patch then?
PS: plus HLSL isn't only for the CRT look, I also use it for custom directional smoothing (defocus X & Y only) for several reasons, which is way superior to the little you can do with bilinear. In short Groovy still uses d3d(9ex) and if you remove HLSL we lose the only thing this build has to make games look good on flat panels.
> MAME isn't about playing the games anyway.
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