> I found the cause for no flashing. It is the spy hunter game itself. MAME starts up > where the game was running before. If there is coin registered the light will flash > but will stop flashing after a while. > > So the difference was just in the elapsed time between coin input on keyboard and the > present saved state. > > In old MAME versions I believe this was stored in STA directory, but it has moved, > not sure where.
states still go in the STA directory
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