> Well PinMAME isn't doing the simulation of pinball physics either, just offering up > the switch matrices for inputs and the corresponding outputs for the visuals. They > farmed that out to the hook into Visual Pinball for the rest, which isn't too > dissimilar to what you're saying about using other engines etc, but I imagine there's > a family size can of worms that would open up about a direct bundle of MAME with that > stuff, even if outputs can be effectively hooked. Ironically the reels are probably > the easiest part, as being under direct CPU control via stepper motors you could > effectively treat them as frames of a predone animation (which I believe is how > Visual PinMAME's depictions of WhoDunnit? work). > > There have been issues on the MAME Github tracker about this for ages (to which I've > been party because I've been thinking about using such things for better slot machine > representation), but it all comes down to how to do this sort of thing reliably.
well something like pinmame will be needed to do games like sigma derby or royal ascot
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