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Vas Crabb
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Reged: 12/13/05
Posts: 4464
Loc: Melbourne, Australia
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Re: Landing High Japan (Taito Type Zero)
11/25/18 02:56 AM


> As Moogly points out end user side nothing can be done unless user knows how to add
> on extensive pc hardware support before any work can even be done with emulating the
> games.

"pc hardware"? Type Zero isn't a PC - it's a dedicated simulation platform. Also, you'd need a pretty serious setup to actually play Landing High Japan. It needs a two-axis yoke, rudder pedals, two throttle controls, and the controls for flaps, etc.







Entire thread
Subject Posted by Posted on
* Landing High Japan (Taito Type Zero) JB 11/22/18 06:41 PM
. * Re: Landing High Japan (Taito Type Zero) gregf  11/24/18 09:48 PM
. * Re: Landing High Japan (Taito Type Zero) Vas Crabb  11/25/18 02:56 AM
. * Re: Landing High Japan (Taito Type Zero) R. Belmont  12/01/18 09:19 PM
. * Re: Landing High Japan (Taito Type Zero) gregf  11/26/18 06:05 AM
. * Re: Landing High Japan (Taito Type Zero) MooglyGuy  11/26/18 08:19 AM
. * Re: Landing High Japan (Taito Type Zero) gregf  11/26/18 09:55 AM
. * Re: Landing High Japan (TaitoType Zero) MooglyGuy  11/22/18 11:31 PM

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