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Hydreigon
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Reged: 12/30/17
Posts: 136
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Re: San Francisco Rush 2049 Plays? Holy Cow!
11/07/18 04:39 PM


So I tried the following to at least nbagold (I'm pretty sure the same applies to nbashot and nbanfl):

  • Running the game with an RM7000LE cpu board config boots the game but will all the bugs/issues I mentioned.
  • Running either cpu board with a voodoo 3 pci config regresses. It fails to run the main exe file.


The good news is that NBA Showtime's cpu board can be swapped with a cpu board from either a Road Burners, Cart Fury, Rush 2049, or (maybe) War: Final Assault. That main cpu needs that 250 MHz processing power for sure.

As for why NBA Showtime freezes during gameplay, I am starting to think that it's related to bad timings/file loading. This reminds me of an old MT bug where the same exact issue would happen in Gauntlet Legends (note during a game freeze the emulator and sound/music would still run).

P.S. I actually promoted Cart Fury to working and made those NBA Showtime notes in vegas.cpp. Ted was going to do that himself but he had real life stuff come across.


-.-







Entire thread
Subject Posted by Posted on
* San Francisco Rush 2049 Plays? Holy Cow! TrevEB 11/05/18 12:52 AM
. * Re: San Francisco Rush 2049 officially now plays *edit* gregf  11/05/18 01:48 AM
. * Re: San Francisco Rush 2049 Plays? Holy Cow! Hydreigon  11/06/18 03:07 AM
. * Re: San Francisco Rush 2049 *edit* gregf  11/06/18 02:11 PM
. * Re: San Francisco Rush 2049 Plays? Holy Cow! TrevEB  11/08/18 02:25 AM
. * Re: San Francisco Rush 2049 *edit* gregf  11/08/18 07:40 AM
. * Re: San Francisco Rush 2049 Plays? Holy Cow! Hydreigon  11/07/18 04:39 PM
. * Re: San Francisco Rush 2049 Plays? Holy Cow! gregf  11/08/18 07:23 AM

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