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Re: Migrating old hlsl setup from v0.151 to v0.202
11/02/18 09:45 PM
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Thanks for the info. I've come quite a long way along the path of BGFX but I've started to notice something that gives me pause. With BGFX, in order to avoid microstuttering when scrolling, I have to enable waitvsync. However, this introduces noticeable input lag, and not one to complain much about that (although I had the same issue with Demul recently.
With D3D I only enable triplebuffer and get no tear, stuttering or input lag. I'll need play some more with it and decide if I want to sacrifice responsiveness and shader flexibility just so that I can snap in and out of CPWizard quickly, which BGFX excels at but D3D creates a long pause for me.
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