Sorry to say that, but you cant simply copy the vignette-fx from HLSL to another shader. The crt-geom-deluxe shader is a good "allrounder" in that way, that it nearly always looks the same on any raster-game, with superb results if used with low-end hardware. Especially if you dont use the deluxe version which just adds bloom (demanding a mid-range graphics card).
If you want proper settings for shadowmasks in HLSL, just look here:
https://docs.mamedev.org/advanced/hlsl.html
Those shadowmask settings are among the best you can have.
Your Hyperspin settings also have no good Bloom settings. Just look for the suggested defaults in bloomlevels for raster-based games in the link above.
If you ask me, HLSL has still the best options for creating nice CRT effects for any game, being it raster or vector or lcd.
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