Hello, BGFX is sadly still not the same like HLSL. It misses Bloom and it misses all relevant vector parameters. So while it is platform independent, BGFX also has its drawbacks.
Also, i wouldnt change any pixelcount parameters for any shadowmask, because the recommended ones, are already the best settings for them.
Without any of your own HLSL/BGFX settings posted here, it is way to hard to help you.
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