> > MAME doesn’t modify the RGB in any way, or at least it shouldn’t because that’s > what > > HLSL is for. > > > > YPbPr systems (like C64, NES) are a different story. > > > > Also, if the black level was wrong, it wouldn’t look like that. It looks like the > > chroma is low, not the luminance. > > these use some kind of HSL / HSV colour scheme that I'm having to convert to RGB > > my conversion algorithm is incorrect (even if all examples I can find seem to be the > same basic code) > > the actual devices output much better colour, but it's fairly low on my list of > things to fix.
So that explains why the colors seem weird. Thanks for popping in and mentioning this.
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