> MAME doesn’t modify the RGB in any way, or at least it shouldn’t because that’s what > HLSL is for. > > YPbPr systems (like C64, NES) are a different story. > > Also, if the black level was wrong, it wouldn’t look like that. It looks like the > chroma is low, not the luminance.
these use some kind of HSL / HSV colour scheme that I'm having to convert to RGB
my conversion algorithm is incorrect (even if all examples I can find seem to be the same basic code)
the actual devices output much better colour, but it's fairly low on my list of things to fix.
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