> > > > Right now MAME is missing the overscan areas > > > > for most of these systems too, which while the games can't control the pixels > in > > on > > > a > > > > per-pixel basis, is still part of the video output of the machine > > > > > > Speaking of unemulated overscan, I was wondering... are the latest supported > games > > in > > > MAME always rendering the whole video output? > > > > > > Also, is there a list of games and systems that have had their display cropped > > > beforehand... or a list of those which display it fully, if they happen to be the > > > exception? > > > > > > I'm asking because I see in this pic (which I found here) that CPS1 games also > had > > > some overscan area that's not being displayed in MAME. > > > > most arcade stuff got cropped, most home stuff didn't > > > > apparently people hate uncropped images, and use it as a stick to beat emulators > > with, even if in some cases it's important it looks glitchy to people. > > Thing is, the current cropping isn't enough for systems like the NES, Neo Geo and > specific arcades, anyway. It's probably the only aspect in MAME that currently > doesn't seem to be aiming for accuracy. > > As I pointed out in MAMEtesters, it would be possible to avoid people complaining > about having extra borders (or even noticing that anything has changed) by adding a > "crop overscan" option that's turned on by default, something like this: > > > They may even think that something has been done to "fix the NES", as seen in the > mockup.
The artwork based adjustments make it much more difficult to get proper unfiltered video tho, even if people force snap sizes and the like because the artwork system does not work on pixels, but fractions of the image meaning you immediately get non-integer maths.
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