G'day!
So I like making GIFs from old games, and I want to make more GIFs from old arcade games - this usually means capturing direct footage via an Emulator, and then cutting and exporting it.
What I need is direct capture of an arcade game, running at the correct, initial resolution it's meant to run at, most likely in a window. However, Mame is extremely fickle when it comes to this.
Some programs, like MameUI64, have their own direct AVI output program, and this works! Well.. for the most part.
![](https://i.imgur.com/xZZmzrA.gif)
See, some games, like SegaSonic Popcorn shop here, when they are loaded up on the initial MAME screen, claim to be running at a resolution at 256x224. In reality, it's actually closer to 300x224, but since it's basing its recording on the initial number, it's cut out!
When trying to run the game in a window and record via something like FRAPS, the resolution is a complete crapshoot. I just want to tell it to run at a very exact, specific resolution, but it's a nightmare to work out.
So I'm asking - What is the best way to capture pixel-correct video of an arcade game in Mame. Is there a way to change this initial number in a ROM somewhere to fix this resolution bug? What's the deal?
Any help would be appreciated.
Edited by Rlan (08/31/18 08:46 AM)
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