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Re: my obsession with arcade ports.
06/28/18 01:06 PM
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> i've talked about this before, but me dipping back into gif creation has re-sparked > this obsession. for whatever reason, i'm comprehensively obsessed with the concept of > trying to replicate arcade games on inferior hardware, including every technical > detail and anecdotal story of the process. the 'console wars' is awesome also. > there's some terrific stuff on youtube from developers that's just fascinating to > hear. > > at any rate, i was playing "mortal kombat" last night (arcade/snes/genesis/gamegear), > and it's very clear to me now that the genesis version is better than the snes for > one particular reason - gameplay. when i compare these games, i'm totally discounting > the gore/censorship issue; it's honestly not comparative topic as far as i'm > concerned. > > throughout the 90's, most people were convinced that the snes version was better, > including me; i still own it. if you see screenshots or hear audio from either game, > it's so easy to think that the snes came the closest to replicating the arcade, but > my fucking god... the gameplay is an abortion. i honestly can't think of another game > with worse input lag. the worst part however is that jumping is badly calculated, and > characters basically jump too far, which leads to an entire ecosystem of bad > gameplay. the genesis version could be monochrome and sound like an atari 2600 title, > and i would still prefer it to the snes. > > i can't get the segaCD version to work on fusion. the fmv plays, then black screen. > > [edit] "perfect sync" option in fusion fixed the cd issue. =)
SF2 is the same, the Genesis version of Special Champion Edition kicks the shit out of the SNES version of SF2/Turbo. Could Capcom compress the audio samples any further on the SNES? Blanka's roar on the SNES is laughable, as is the soundfont with looped instrument samples that must be a few hundred bytes long at best (if not in the tens of bytes). Never mind the tiny sprites, despite both the SNES and CPS having the exact same vertical resolution - all they had to do was squash everything horizontally by a third and it would have looked perfect, but no, they had to make the fighters tiny as well!
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