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Haze
Reged: 09/23/03
Posts: 5245
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Re: Undumped earlier Sega Hang-On revision
06/23/18 06:26 PM


Oh, I should mention the Sega H1 hardware that was used for Cool Riders, it seems like it's just as capable as System 32, with some features even close to ST-V etc. and the display list system is closer to what I'd expect to see in a 3D system like Model 2.

Everything in that is a pure guess at the moment, a lot of the private buffers eg. sprite ram might actually be CPU visible, just being written indirectly as the 2 things we have on the hardware do things in rather different ways.

It seems to be one of the more fascinating pieces of Sega hardware, a possible final attempt at a Sprite Scaler board before they realised nobody wanted 2D sprite scalers any more.

I'm curious what that hardware could actually do if pushed to the limits.







Entire thread
Subject Posted by Posted on
* Undumped earlier Sega Hang-On revision Nemesis1207 06/21/18 06:48 AM
. * Re: Undumped earlier Sega Hang-On revision Haze  06/21/18 02:11 PM
. * Re: Undumped earlier Sega Hang-On revision gregf  06/21/18 02:51 PM
. * Re: Undumped earlier Sega Hang-On revision Nemesis1207  06/22/18 02:08 AM
. * Re: Undumped earlier Sega Hang-On revision Haze  06/23/18 06:26 PM
. * Re: Undumped earlier Sega Hang-On revision Nemesis1207  06/25/18 05:42 AM
. * Re: Undumped earlier Sega Hang-On revision Hammy  06/27/18 03:27 PM
. * Re: Undumped earlier Sega Hang-On revision Nemesis1207  06/27/18 04:45 PM
. * Re: Undumped earlier Sega Hang-On revision Hammy  06/28/18 12:09 AM
. * Re: Undumped earlier Sega Hang-On revision jonwil  06/25/18 02:16 PM
. * Re: Undumped earlier Sega Hang-On revision Nemesis1207  06/27/18 01:55 AM
. * Re: Undumped earlier Sega Hang-On revision Haze  06/22/18 03:08 AM
. * Re: Undumped earlier Sega Hang-On revision *edit* gregf  06/21/18 01:13 PM

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