> There are hundreds of examples of this across arcade and home systems.
yep, just trying to get the conversation going. =)
> change. A lot of the most lasting memories of games we have are of the bits that > stood out, sometimes these were the most frustrating bits, or bits that required > additional learning, however there seems to be a lot of demand to smooth such parts > out.
agreed! battletoads speed bike...
> For your example, I'm not even sure I'd consider the CGI art of the sequel to be > better, it just seems lazy, visually the game loses something even before you > consider the gameplay.
right, it's just apparent that more collaboration & technology were required to produce the sequels visuals.
i learned everything i know from KC
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