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gregf
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Reged: 09/21/03
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Re: DU: Petition to force mamedevs to simulate skee ball physics
06/21/18 01:00 PM




>Petition to force mamedevs to simulate skee ball physics
>we got an undumped Namco ND-1 game called Gynotai.


Aaron did a great job figuring out a method of handling unique input arrangements that used alternative game input methods instead of the usual input methods.

Dyno Bop flyer https://flyers.arcade-museum.com/?page=thumbs&db=arcadedb&id=1308


src/mame/drivers/itech8.cpp

Grand Products/Incredible Technologies Dyno Bop MACHINE_MECHANICAL )


Grand Products/Incredible Technologies Slick Shot MACHINE_MECHANICAL )
Strata/Incredible Technologies Super Strike Bowling (V1) MACHINE_MECHANICAL )
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I wonder if Dyno Bop solution could be enough for working with Gynotai. Maybe not, but it might give a hint or two of how to deal with input method for Gynotai.







Entire thread
Subject Posted by Posted on
* DU: Petition to force mamedevs to simulate skee ball physics SmitdoggAdministrator 06/21/18 04:05 AM
. * Re: DU: Petition to force mamedevs to simulate skee ball physics gregf  06/21/18 01:00 PM
. * Re: DU: Petition to force mamedevs to simulate skee ball physics Cheshire Noir  06/21/18 07:18 AM

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