> I must say that I like it. Feels/plays like a 8-bit Castlevania but the controls > don't feel as stiff, if that makes sense. Graphics could be described as 8-bit, with > 16 bit ass driving them. By that I mean no flicker/slowdown with parallax scrolling > and some sprites that wouldn't have been possible on something like an NES.
Yeah. Strictly speaking it's implausible as an NES game, but not so much that it kills the immersion like a lot of pixel-art indie games have done. The color usage is basically dead-on for 2bpp tiles and sprites except I think Not Alucard has one color too many. And the music sounds like real FamiTracker.
But most importantly, like main Bloodstained, the control feel is really good. Expect to see this a lot at GDQs in the future. There are likely some interesting exploits available from the "switch characters at any time" mechanic.