> > > f205v dumped New Cross Pang. Brian Troha and caius got Lup Lup Puzzle v1.05 but > one > > > of the roms won't read out correctly. > > > > > > > New Cross Pang is frustrating. > > > > In many senses it's a really nice polished game, adding a lot compared to the > > original. However, at least in MAME it frequently misses button presses, or keys > > stick causing actions to be repeated twice. > > > > For a puzzle game, you're always trying to buffer up moves in advance and make > quick > > keypresses, so the second the game misses an input that becomes impossible and it > > becomes painful to play. > > > > Brian said he can't notice any input issues in MAME, but when I try to play it the > > issues are really obvious, so I have no idea at all if such issues are present on > the > > PCB (as if one person can be completely unable to detect them, I guess it could > have > > got through testing) or if it's a bug in MAME (maybe interrupts on the hyperstone > are > > being missed?) > > > > Glad to see it dumped (and IIRC system11 has one, so there could be other revisions > > for all I know) but definitely one where some work is going to need to be done in > > studying the input code the game uses to see if the problems are game related or > MAME > > related. > > Hopefully this provides the player some actual challenge beyond this input issue. IMO > the original Cross Pang was far too easy, especially for an arcade game. On my first > try, I played for over an hour and reached about level 40 on one credit before > quitting out of boredom (the game starts off easy and doesn't appear to have any > difficulty curve to speak of), something I've rarely done with arcade games. In that > regard at least, it has a bit of a prototype feel even if the game seems quite > polished and fun otherwise.
The difficult on the original Cross Pang very much depends on the 'Number of Balls Per Row' dipswitch. Maybe the default of 3 means it never presents a challenge.
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