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Haze
Reged: 09/23/03
Posts: 5245
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Re: DU: New Cross Pang & Lup Lup Puzzle
04/09/18 02:18 PM


> f205v dumped New Cross Pang. Brian Troha and caius got Lup Lup Puzzle v1.05 but one
> of the roms won't read out correctly.
>

New Cross Pang is frustrating.

In many senses it's a really nice polished game, adding a lot compared to the original. However, at least in MAME it frequently misses button presses, or keys stick causing actions to be repeated twice.

For a puzzle game, you're always trying to buffer up moves in advance and make quick keypresses, so the second the game misses an input that becomes impossible and it becomes painful to play.

Brian said he can't notice any input issues in MAME, but when I try to play it the issues are really obvious, so I have no idea at all if such issues are present on the PCB (as if one person can be completely unable to detect them, I guess it could have got through testing) or if it's a bug in MAME (maybe interrupts on the hyperstone are being missed?)

Glad to see it dumped (and IIRC system11 has one, so there could be other revisions for all I know) but definitely one where some work is going to need to be done in studying the input code the game uses to see if the problems are game related or MAME related.







Entire thread
Subject Posted by Posted on
* DU: New Cross Pang & Lup Lup Puzzle SmitdoggAdministrator 04/09/18 05:21 AM
. * Re: DU: New Cross Pang & Lup Lup Puzzle Haze  04/09/18 02:18 PM
. * Re: DU: New Cross Pang & Lup Lup Puzzle Shoegazr  04/10/18 12:47 AM
. * Re: DU: New Cross Pang & Lup Lup Puzzle Haze  04/10/18 02:07 AM

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