> Real CRT and MAME HLSL/BGFX doesn't do the same thing. Real CRT have control over the > color lines brightness while MAME can't do. There is a big different between those > two. > > Have to be emulated correctly or else not gonna look right on the fading and come > back. > > Now you see why I turn that off. Better than have those look incorrect with rainbows > showing.
This is just hilarious. According to your statement, we can ditch all shaders completely. Of course is a real CRT different from HLSL/BGFX/GLSL, because its the real thing and you cant beat the real thing, by emulation/simulation.
That garbage talk from you, i dont know if i need to laugh, cry or just rage-quit this thread. Dude, dont eat LSD and there will be no rainbows showing.
I can only guess what you are trying to say here: "Real CRT have control over the color lines brightness while MAME can't do." Light output (or nits) of a real CRT, has nothing to do with MAME. This is a display/monitor problem and different technics to create a picture/frame. Also this has not much to do with a shadowmask.
If you dont know what a shadowmask is, then dont mix different terms and make a mess here. Anyway I attached a picture of it.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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