> > New, improved version. Thanks for all the input. > > > > Updates to previous comments: > > > > *Notice how the orange circle overlaps the orange rectangular border, and extends > all > > the way to the edge of the bezel. (FIXED) > > *The character on the bottom right seems to skinny... compare to the bezel and > > cabinet pics. (FIXED) > > *Between the cabinet pic and the instruction card pic, you should be able to nail > > that down pretty good. (FIXED) > > *Font on "CONTROL" needs fixing... cabinet pic should help with that. (FIXED) > > *White streaks above bottom left character need fixing... these are missing to the > > left of the bottom right character. (FIXED) > > *Missing white highlights on energizer in hand of bottom left character. (FIXED) > > *Cherry's need some detail work, and correct placement... cabinet pic will help > with > > that. (IN PROCESS) > > > > > > Other Things changed: > > 1. Updated colors to match better > > 2. Redrew left Control Panel area to match original layout. (Note: Original in > > Namco/Bandai HQ seems to have somewhat different version with characters slightly > > shifted) > > 3. Redrew clouds > > 4. Redrew all borders > > 5. Fixed Kanji on control panel sticker and left control panel > > 6. Redrew Control Panel borders again. Much happier with the consistency of the > line > > widths, as well as the much improved radius/corners. > > 7. Re-added NAMCO logo that I had mysteriously deleted > > 8. Added Copyright Namco Limited 1980 > > > > Things to do: > > 1. Accurately map the transparent (game) area > > 2. Not completely happy with the "speed" (white line) markers > > 3. May completely redraw the PacMen and ghosts (again) > > 4. Detail on cherries is lacking. Balancing adding detail vs. changing original too > > much. > > > > -JB > > Getting closer. > > -- Control Panel area looks too small... compare to cabinet pic. On the instruction > side, you can see the bottom character's foot hanging down into the blue outline ; in > the middle by the bottom star, the curve of the joystick portion comes right to the > tip of the star... whole section looks to be ~20 pixels short. The blue, the yellow, > the blue again, and the red all need to be moved up some. (Overlay your current > version over the reference version to see what I mean. > > -- Control panel area... all corners should be rounded; there are no square corners. > > -- Instructions... I found an even better pic of the instructions... see next post > below reply. Using all the elements of the cocktail card, and just inverting some of > the colors from it where necessary, this should be doable. (Current version is > "squished). Also... the sticker should be a separate file... it would have been > printed separately, and taped under the bezel... there is a window on the actual > bezel, where the instruction card goes. Same for that little "red arrow" sticker > pointing to the 1P button. > > -- Namco Logo... should be up... centered on the yellow line above where it is > currently at. > > -- Character and fruit elements... see attached. Zorg vectored a bootleg Puckman > Bezel sometime ago... most of the elements from that bootleg match the actual bezel. > The file I uploaded has all of the characters, "whoosh" lines, etc., except for the > bottom right character, with the background removed. NOTE: The "whoosh" lines on this > version are too short on the ghost... see reference pic. Also... the white highlight > on the power pellet on the bottom right character on this file is missing. This > should help with that part, without having to redraw everything on your own. > > -- Stars... these should be centered... right now, they are slightly off to the left. > (In fact, I think the actual frame is slightly off, also).
Awesome, thanks. Appreciate the detail and feedback - finding any good shots of this are difficult at best, and sometimes this Bezel-recreation work feels a lot like being a Man In The Wilderness .
I too want to get this one JUST RIGHT. This is more than just a classic video game to me too. Appreciate the time to help move this along.
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