> I took a look in the driver quick. > https://github.com/mamedev/mame/blob/master/src/mame/drivers/asteroid.cpp > > If it were computer controlled, then we'd probably see it in the memory map like > Lunar Lander. But it's not listed. > > Perhaps it's not and instead much simpler, like upon signal from coin mech, start 555 > timer to begin LED flashing. Would have to check schematics. > > Mind you, I'm no expert on Asteroids hardware. > > [EDIT] I just found the LEDs in the driver tho for Asteroids Deluxe. > MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(asteroid_state, start1_led_w)) > MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(asteroid_state, start2_led_w)) > > - Stiletto
Thank you for looking. I spent about half hour looking at it before I posted and didn't see anything. But then again, I haven't wrote code in 15 years so I figured I would ask around and see if I missed something.
Thanks again.
[Edit] This has been resolved thanks to Mr.Do! Thank you guys for the help...
Edited by SteelTigers (01/25/18 11:08 AM)
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