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Re: Mame life cycle
01/24/18 01:48 AM
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> > Strange how time goes by as you get older. ~20 years ago during the time period > when > > I discovered mame/emulation, I recall it felt like we were emulating games from > > lifetimes ago, some hardcore archaeology, when it was really only the previous 20 > > years. Now, 20 years ago from today just feels like it was a few years ago, maybe 1 > > decade. > > right > > in 1997 Pacman was 17 years old, being a game from 1980 > > in 2017 if you go back 17 years then you have MAME 0.36, which was released in 2000 > and MAME had already been in development 3 years prior to that. > > Naomi and the likes are older tech today than Pacman was when MAME was first > released. > > For games from the 90s, even the end of the 90s, that are still unemulated, people > have actually had to wait longer than they did between Pacman being released and MAME > being released... > > This is why sometimes I wonder, despite how much we've accomplished, if in some ways > we've failed.
Emulating more than 3,000 arcade games is certainly no small feat, though (as well games with protection from special MCUs).
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