> Looks like the shader was written by cgwg, Themaister, and DOLLS. No, disrespect, but > I don’t know who any of those are. They would be the ones who should consider the > change, IMO. > > Why do you prefer CRT Geometry DX over HLSL? > > Btw, the idea that luminosity makes things look bigger isn’t true. CRTs with poor > voltage regulation allow the electron beam to expand, so brighter colors have thicker > scanlines, but that’s not a ubiquitous property.
cgwg wrote the first decent crt shader MAME ever had for the older glsl system. Also his shader is very common in other emulators. Retroarch, Dosbox, etc all have multiple versions of crt-geom.
It's not the fastest shader around anymore, but it's still a million times faster than hlsl. And it's default settings always look good, if a little dimmer than some people like.
You can read a long thread about this stuff over here:
http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=49774&page=all
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