Most SNES games run on a internal res of 256x224, but because some games run on hi-res mode 512x448 I am always stuck on an uneven stretched res of 512x224 which make all filters to scale the image very badly, compared to other emulators like Snes9X, Bsnes, etc...
So my question is, how can I force the snes driver to display on a internal and more standard res of 256x224, it doesn't matter if a few games get broken in the process, or is there another way to have the game properly scaled...
By the way I tried already GroovyMAME stretch option, clean, unclean, unholy options... nothing worked so far...
As a last attempt I took a look at the snes.c driver on the source and the ppu.c too if I can tweak some lines and after compiling it I didn't get any good results either...
I appreciate any help, thanks!!!!!1
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