> People doing things specifically to try and get them into MAME will likely just be > ignored, things that actually seem to be of worth will be looked at.
Which new hacks have you seen that are less interesting than the average old one? To a player.
> The hacks found on PCBs that usually don't get added are just cases where an arcade > operator has hacked a date, there's nothing creative, memorable, or worthwhile about > that at all. Cases with significant code modifications are more interesting, cases > where games shipped under different names and it's those names people remember > likewise.
We've gotten into the point where we agree on levels that I'm not arguing but what you describe isn't entirely what I've seen. Did we ever even add those Xevious hacks from the late 90s? That's the oldest case I can think of where something was rejected for being created basically after mame's creation.