> Virtually every arcade game was made on such a > time restraint that the result wasn't what they would have done if they were given more time. That's history.
And the opposite is also the case in terms of design and features. On console and arcade games alike, the games' creators specifically designed the games to take the best advantage of the hardware that they had. The designers intended for the games to be as good as possible given the hardware that they fucking had.
What agard seems to want is for MAME to hack the shit out of games based on some hypothetical situation where two programmers were having a cigarette and one of them said, "Wouldn't it be cool if [thing]," and that's just not how game development works. That's not how any of it works. That's dumb as fuck. It's the kind of talk that clearly comes from someone who has never shipped a game in his or her life and yet is all full of impractical opinions as to how things "should" be.