That'd be up to the devs. Since their goal is perfect 1:1 emulation, I don't see them trying to simulate the sounds to what people think should be more accurate to what they heard. They want to make sure they're emulated correct and leave it at that. But who knows, maybe someday they'll implement something. They did implement HLSL and BGFX so you can simulate how they looked on an old arcade monitor, so anything is possible
Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
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