gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8613
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Loc: southern CA, US
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Re: Atari Bradley Trainer and Cosmic Monsters II *edit*
10/17/17 02:11 AM
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>Here are links to all of my photos of the games listed.
Good photos there. Thanks for making them available.
>Bradley Trainer
Any chance a scan can be done with the marquee piece? If not, okay. Also when cab is fully assembled again, will it be possible to power cab and make video/audio recordings later?
In fact, does the cab use any backdrop artwork piece? Or some color overlay acetate piece? Such as what is done with some black/white monitors such as Midway 8080 games.
> Cosmic Monsters II https://photos.app.goo.gl/WAoADFLuTdL4hiQl2 https://photos.app.goo.gl/q7ubMyQcJDd9XiHx1
>Cosmic Monsters kept blowing a fuse for the lighting behind the bugs. I was able to get 1 >snapshot.
Has the artwork overlay already been done for Cosmic Monsters II?
There is an existing layout, but maybe some issues with this still needing to be resolved as for this game.
src/mame/layout/cosmicm.lay
src/mame/drivers/8080bw.cpp
There are two sets of roms and already a comparison is really, really needed.
The cosmicmo could be the real Cosmic Monsters II, but you have a chance to do some comparing since there is a cab there to access. Fortunately whoever added cosmicmo rom set did provide a pcb part number and also provided a rom decal description.
-- ROM_START( cosmicmo ) /* Roms stamped with "II", denoting version II */
ROM_LOAD( "ii-1.h1",
/* There is no colour circuits or tracking on the game pcb, its a black and white composite video signal only */ /* The PCB is etched with Universal 7814A-3 */ --
This is an older rom file set described as Cosmic Monsters II.
ROM_START( cosmicm2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "3907.bin", 0x0000, 0x1000, CRC(bbffede6)
--
Both entries load up the same artwork layout file. It looks like another cleanup job to get Cosmic Monsters II straightened out.
-- GAMEL(1979, cosmicmo, invaders, cosmicmo, cosmicmo, _8080bw_state, 0, ROT270, "Taito / Universal", "Cosmic Monsters (version II)", MACHINE_SUPPORTS_SAVE, layout_cosmicm ) // unclassified, licensed or bootleg? GAMEL(1979, cosmicm2, invaders, cosmicmo, cosmicmo, _8080bw_state, 0, ROT270, "Taito / Universal", "Cosmic Monsters 2", MACHINE_SUPPORTS_SAVE, layout_cosmicm ) // unclassified, licensed or bootleg? --
A very enlarge closeup of the monitor screen area by itself (photos of when powered on and also powered off) will be very handy in case artwork overlay work needs to be redone.
If Cosmic Monsters II is in playable shape, video/audio recordings will also be useful just to determine if analog/discrete audio sound effects are similar to Space Invaders?
Edited by gregf (10/17/17 04:10 AM)
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