gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8608
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Loc: southern CA, US
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Re: DU: Bradley Trainer
10/16/17 07:45 PM
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>If it does then yes, I’ll make recordings but as far as I recall, sound is emulated.
If you have time to do any video/audio recordings like you did with Stunt Cycle in the past, thanks.
>Does battlezone require samples?
Some sounds were handled by pokey chip and various other sound effects were analog/discrete generated. Reason bringing this up is just in case other sound effects are played that might not be sound effects in Battlezone. See src/mame/audio/bzone.cpp to view analog/discrete audio portions of Battlezone.
- src/mame/audio/bzone.cpp
include "sound/discrete.h" include "sound/pokey.h"
MACHINE_CONFIG_START( bzone_audio )
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("pokey", POKEY, BZONE_MASTER_CLOCK / 8 ) MCFG_POKEY_ALLPOT_R_CB(IOPORT("IN3")) MCFG_POKEY_OUTPUT_RC(RES_K(10), CAP_U(0.015), 5.0) MCFG_SOUND_ROUTE_EX(0, "discrete", 1.0, 0)
MCFG_SOUND_ADD("discrete", DISCRETE, 0) MCFG_DISCRETE_INTF(bzone)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END -
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