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Naibo
Reged: 10/17/07
Posts: 148
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Re: Is the 3D-models ripping from Model 2 games possible?
09/09/17 08:48 PM


I've tried to extract some models from model1/2 before. Main technical difficulties are:

1. Most models are stored as many small parts. The way how those parts are orgnized requires lots of time to reverse-engineering. More over, the ways of orgnization may be different from game to game, even with the same kind of hardware;

2. Color and texture data are stored seperately, and pointers linking color/material/texture/polygon data are also scattered here and there, sometimes mixed with program code;

3. Most of those 1990's 3D hardware used z-sort, instead of z-buffer. When extracted them to a modern 3D rendering engine, one may experience some unconfortable visual effect. There were also many 'tricks' when using z-sort, the head-light on the subway train in vcop2, for example.







Entire thread
Subject Posted by Posted on
* Is the 3D-models ripping from Model 2 games possible? VasiliyFamiliya 08/18/17 03:34 PM
. * Re: Is the 3D-models ripping from Model 2 games possible? R. Belmont  08/23/17 05:25 PM
. * Re: Is the 3D-models ripping from Model 2 games possible? VasiliyFamiliya  08/24/17 05:20 AM
. * Re: Is the 3D-models ripping from Model 2 games possible? Naibo  09/09/17 09:02 PM
. * Re: Is the 3D-models ripping from Model 2 games possible? Naibo  09/09/17 08:48 PM

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