By the way, this is the ini:
# # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1200 shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture slot-mask.png shadow_mask_x_count 24 shadow_mask_y_count 24 shadow_mask_usize 1.0 shadow_mask_vsize 1.0 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.07 cubic_distortion 0.1 distort_corner 0.10 round_corner 0.10 smooth_border 0.03 reflection 0.00 vignetting 0.05 scanline_alpha 0.5 scanline_size 1.00 scanline_height 0.95 scanline_variation 1.0 scanline_bright_scale 1.20 scanline_bright_offset 0.55 scanline_jitter 0.05 hum_bar_alpha 0.0 defocus 0.50,0.0 converge_x 0.2,0.0,-0.1 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,-0.2 radial_converge_y 0.0,0.0,0.0 red_ratio 0.80,0.10,0.10 grn_ratio 0.10,0.80,0.10 blu_ratio 0.10,0.10,0.80 saturation 1.40 offset -0.03,-0.01,0.03 scale 0.97,0.99,1.0 power 1.30,1.35,1.30 floor 0.00,0.00,0.00 phosphor_life 0.45,0.35,0.40
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5
# # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.225 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11
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