> yes, something is presumably wrong with the maincpu <-> soundcpu comms in that > game. > > > Just a heads up i fiddled about with the IRQ commands in this driver a while back and > noticed outta the three present by changing two of them from Assert Clear to Assert > Hold > the music will never cutout when starting a level or returning to it after losing a > life. > > Obviously a cheap hack though
well, yes.. very much a cheap hack, that's forcing it to take an extra interrupt with a hacky auto-ack for every single sound command..
beyond gross.
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