> Many of Nintendo's first arcade systems were projected and didn't rely on a cpu in > order for them to be played. These games are: Laser Clay Shooting System, Wild > Gunman, EVR-Race, Sky Hawk, Shooting Trainer, New Shooting Trainer, and Battle Shark. > Since these games were projected via a 16mm projector, and it didn't use a cpu, the > only way to preserve these games are to scan individual slides that were used. > Unfortunately, a lot of the slides are missing, and destroyed. > > There has been effort to preserve these slides, and I will edit this post from time > to time with links, findings, and other helpful information. But for the time being, > I ask if anyone could help me compile a list of what we have, in terms of preserved > components, etc. I have yet to see an organized compilation of information, and I > intend to fix that by using this forum post.
Talk to gregf. I'm sure he could chat your ear off about exactly this topic, and I'm sure he'll be around shortly in order to do exactly that.
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