> > I agree. I'm very supportive of MAME, but I'm really upset that they disabled the > > samples for those games, without getting the emulated sounds working. It makes them > > unplayable now. At least IMO > > Likewise. As a developer I'm upset that a half-baked feature like this made it into > the emulator. > > I have a huge amount of respect for what other devs do for the project, but I truly > don't think that committing the code in its state at the time was the right move. > > When it comes to something obscure like most of my targets or most of the drivers > people have worked on that are off the beaten path, it makes sense that any progress > forward is worthwhile. But I don't think that having a heavily glitched > implementation is better than what was there before when it comes to such important > games as these. > > At the risk of making OG really pissed off at me, I'm going to say here and now that > he shouldn't have committed it without ensuring that such "core" games weren't > affected negatively by his changes. He's moved on to doing a whole bunch of things > for MAME, but notably, none of them involve un-fucking the Q*Bert audio. I'm a little > bit annoyed by that, and I don't blame any of you for being annoyed by it too. > > Mog out.
I'm happy it was pushed in, just not really so thrilled that no option was kept to restore the old behavior without recompiling.
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