> > > > > > > > I can't see how a relicensing of RA would have changed anything. RA is only a > > > > frontend for other emulators which would have kept their licensing scheme. > > > > > > The developers expounded on this in a /r/emulation post on Reddit. Just look for > > the > > > posts marked as from Libretro/Retroarch developers. > > > > > > Thanks for the link. > > > > So if I understand it correctly it looks like: > > > > SEGA was going to port their own in-house emulator to libretro as a libretro core. > So > > if the libretro/retroarch folks had been willing to relicense to MIT, then > everything > > would be fine from SEGA's point of view. I mean of course it would. At that point, > > libretro would just be giving them everything once that they could use forever > > without giving anything back. SEGA didn't even want to give them some kind of > > "powered by retroarch" splash screen or visible credit when you run the games. > > yet they're quite willing to ruin the whole thing by wrapping it in a system hogging > ad-serving unity-based frontend that seems incapable of delivering 60fps even on the > best phones out there rendering some games literally unplayable because they rely on > flicker effects etc. which end up rendering at 30fps causing you to miss things.. > > I'm not a fan of RA by a longshot, but it would be nice if Sega could get it right > for once. Don't think that will happen tho, their priorities seem to be completely > backwards, always picking the worst options, sounds like they need a restructure top > to bottom.
What's funny is that they WERE doing better. They were finally getting their heads straight when it comes to PC stuff. Their recent upgrade to the Genesis emulator on PC / Steam helped a lot with this.
And then they pull this BS. I guess Atlus is rubbing off on them.
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