> > > > > > I can't see how a relicensing of RA would have changed anything. RA is only a > > > frontend for other emulators which would have kept their licensing scheme. > > > > The developers expounded on this in a /r/emulation post on Reddit. Just look for > the > > posts marked as from Libretro/Retroarch developers. > > > Thanks for the link. > > So if I understand it correctly it looks like: > > SEGA was going to port their own in-house emulator to libretro as a libretro core. So > if the libretro/retroarch folks had been willing to relicense to MIT, then everything > would be fine from SEGA's point of view. I mean of course it would. At that point, > libretro would just be giving them everything once that they could use forever > without giving anything back. SEGA didn't even want to give them some kind of > "powered by retroarch" splash screen or visible credit when you run the games.
yet they're quite willing to ruin the whole thing by wrapping it in a system hogging ad-serving unity-based frontend that seems incapable of delivering 60fps even on the best phones out there rendering some games literally unplayable because they rely on flicker effects etc. which end up rendering at 30fps causing you to miss things..
I'm not a fan of RA by a longshot, but it would be nice if Sega could get it right for once. Don't think that will happen tho, their priorities seem to be completely backwards, always picking the worst options, sounds like they need a restructure top to bottom.
|