> > > Or they add something that detects your legitimate disc and lets you play it. I > > don't > > > believe the readable portion in Xbox discs is the same across all discs, so I > think > > > this could be a plausible workaround. I admit I am completely ignorant about Xbox > > > disc layout though. > > > > The readable portion was a stock file applied by the custom disc mastering > software, > > which means at best it might be different between SDK versions. It definitely can't > > be used to identify specific discs. > > Aww, that sucks. I was hoping it would be like Dreamcast games, which had a readable > CD portion where devs usually added bonus goodies or some identifiers (like > ABSTRACT.txt, BIBLIOGR.txt, and COPYRIGH.txt). That data is specific enough that they > could function as a key disc. > > Thanks for clearing that up.
you'd still need a way for the PC to know it was an original disc, not just a copy tho, and if the copy-protection related parts can't be read by a PC drive in a way that would distinguish them from a burned disc, there's no way of doing that.
and disc based protections, even for regular PC games are ugly, I notice as optical drives get cheaper and cheaper more of them become incapable of reading anything other than basic data, rendering a lot of copy protection schemes unusable even if pair with older hardware / operating systems that should be compatible.
real media compatibility makes a lot of sense on consoles, where you're always using known drives etc. and I do hope we see more of that, but for a PC based emulator I can't see it flying for any kind of commercial offering.
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