> The issue/worry at this point is if the game is looking for special values to guide > gameplay and we're just setting them all to null, even if the game never fails it > isn't going to be running correctly. It's like missing a C-Chip in a Taito game and > then writing code to simulate it based on watching the game run.
well the code that's reading all over address space just seems buggy to me, rather than it trying to read anything useful from that area, and I haven't seen any legitimate accesses to that area, so maybe we're good.. maybe.
pull request is up anyhow https://github.com/mamedev/mame/pull/2368
Edited by Haze (06/06/17 10:24 PM)
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