MAMEWorld >> News
View all threads Index   Flat Mode Flat  

Haze
Reged: 09/23/03
Posts: 5245
Send PM
Re: DU: Victorious
06/06/17 10:22 PM


> The issue/worry at this point is if the game is looking for special values to guide
> gameplay and we're just setting them all to null, even if the game never fails it
> isn't going to be running correctly. It's like missing a C-Chip in a Taito game and
> then writing code to simulate it based on watching the game run.

well the code that's reading all over address space just seems buggy to me, rather than it trying to read anything useful from that area, and I haven't seen any legitimate accesses to that area, so maybe we're good.. maybe.

pull request is up anyhow
https://github.com/mamedev/mame/pull/2368

Edited by Haze (06/06/17 10:24 PM)







Entire thread
Subject Posted by Posted on
* DU: Victorious SmitdoggAdministrator 06/06/17 02:02 AM
. * Re: DU: Victorious agard  06/06/17 05:23 PM
. * Re: DU: Victorious SmitdoggAdministrator  06/06/17 08:12 PM
. * Re: DU: Victorious Haze  06/06/17 10:22 PM
. * Re: DU: Victorious Tornadoboy  06/06/17 11:28 PM
. * Re: DU: Victorious Haze  06/06/17 11:36 PM
. * Re: DU: Victorious Haze  06/06/17 11:54 PM
. * Re: DU: Victorious Tornadoboy  06/07/17 12:12 AM
. * Re: DU: Victorious Haze  06/07/17 12:16 AM
. * Re: DU: Victorious Tornadoboy  06/07/17 12:17 AM
. * Re: DU: Victorious Haze  06/06/17 10:13 AM
. * Re: DU: Victorious Tornadoboy  06/06/17 07:42 AM
. * Re: DU: Victorious SmitdoggAdministrator  06/06/17 07:52 AM
. * Re: DU: Victorious Tornadoboy  06/06/17 07:54 AM

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
1 registered and 154 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2361