> > also the artwork ends up in the romsets as .svg files for these, as they're > > considered an essential part of making them function. obviously that means the > romset > > might change over time if somebody makes higher quality vectors for them, but it > also > > means that they're more likely to be used 'correctly' > > For what it's worth, there's an intentional difference between the internal SVGs, > which (if memory serves) are just vectorized versions of the LCD segments, and the > actual surrounding and background artwork that would have gone along with such > handhelds. > > The former is necessary to be playable, the latter is necessary for the full retro > nostalgia experience. I'm sure people will make great artwork in time, though. > > An interesting question this raises is what Nintendo's opinion will be about all > this, since this is truly the first legitimate, accurate, emulation of the Game & > Watch series. Even the Game & Watch (Gallery) series on the Game Boy and Game Boy > Color were just recoded versions of the games. > > Nintendo have made it clear that they do acknowledge even their most retro titles, > given the "Mister Game & Watch" character in the Smash series and their trophies that > acknowledge their earliest arcade titles, and I can only hope that, despite being a > very traditional Japanese company, they might reach out to the MAME team about using > its emulation of the Game & Watch handhelds in some productive manner. I haven't > looked into the license tags specifically, but if hap's work is done under > BSD-3-Clause, then it's conceivable that all the pieces are already under a license > amenable to commercial use.
Nintendo actually reissued a facsimile of one of the Game & Watch systems some time ago which had the side-effect of asserting their ownership, i.e. of the systems themselves, not just the Game & Watch character.
So yes they do acknowledge their old products. They also continue to sell playing cards.
|