gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8616
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Loc: southern CA, US
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Re: Jockey Club II @ Luca's
05/01/17 06:42 PM
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Another great blog entry by Luca that provides all the details of what it took to get the game emulated.
- http://www.lucaelia.com/mame.php/2017/Jockey-Club-II
"Few will remember the Dark Horse bootleg I worked on in 2005.
At any rate, they never really were devoted enough attention to transition to a working state. I guess the fact that the bootleg worked took away some of the challenge, too." -
I remember seeing the 2005 update.
imo difference between 2005 of then versus present: it took a lot of different things to fall into place first to get Jockey Club II emulated. MAME source architecture structure to treat chips as separate devices, an improved video render output method (in 2006) which included artwork layout design, various revisions roms including different hardware being dumped over the many years, and helpful Youtube video clips for reference.
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