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Haze
Reged: 09/23/03
Posts: 5245
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Re: "Beats of Rage" getting ported to NeoGeo
03/30/17 11:23 PM


> A programmer named HPMAN is porting Beats of Rage to NeoGeo.
>
> Original game running:
>
> https://www.youtube.com/watch?v=2KOXXhI63cI
>
> NeoGeo port WIP video:
>
> https://www.youtube.com/watch?v=0XvLwMDdZHQ

damn... so they're porting a game that is basically an amateurish looking rip-off of a far better game to the NeoGeo and somehow managing to make it look even worse in the process?

Jue Zhan Tian Huang is starting to feel slightly threatened

I'm all for homebrew development, but when your homebrew is ripping sprites (so no more legal than a straight bootleg) and putting them in a generic and very dull game engine with completely uninspired gameplay then I start to ask 'why'

There's the potential for so much more, heck, doing a straight bootleg port of the Streets of Rage 2/3 code to the NeoGeo and rewriting the graphic / sound handling to use the NeoGeo system would be better than what is on display here, and no more illegal.







Entire thread
Subject Posted by Posted on
* "Beats of Rage" getting ported to NeoGeo SmitdoggAdministrator 03/30/17 11:10 PM
. * Re: "Beats of Rage" getting ported to NeoGeo JustNiz  03/31/17 09:58 PM
. * Re: "Beats of Rage" getting ported to NeoGeo Haze  03/31/17 10:28 PM
. * Re: "Beats of Rage" getting ported to NeoGeo SmitdoggAdministrator  03/31/17 10:05 PM
. * Re: "Beats of Rage" getting ported to NeoGeo Haze  03/30/17 11:23 PM
. * Re: "Beats of Rage" getting ported to NeoGeo SmitdoggAdministrator  03/30/17 11:28 PM
. * Re: "Beats of Rage" getting ported to NeoGeo Sthiryu  03/31/17 12:18 AM
. * Re: "Beats of Rage" getting ported to NeoGeo SmitdoggAdministrator  03/31/17 12:23 AM
. * Re: "Beats of Rage" getting ported to NeoGeo Haze  03/31/17 05:10 AM

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