His work / findings always make for an interesting read
The Pinball Construction Kit writeup is a good one, least not because even after studying it he has no idea how it would even be possible to write or master a disk with that protection in the first place.. also the way the copy protection routine runs in it's own bytecode language..
> *feel free to move to loony bin section if post doesn't belong here* > > 4AM's ongoing work. > > https://twitter.com/a2_4am/status/845655222408134657 > > > The old 1980s era "preachy" thingy as shown by 4AM's work. It is understandable of > why it was done then, but just an overkill version when trying to get the message > across imo. Just have text with "Please buy product and after 5 years has gone by and > product is no longer available, then grab a bootleg copy". The money opportunity is > usually within first 5 year window frame unless the product is a successful hit, but > very few software game products reached beyond the 5 year window frame. > > Some of those old SPA (software publishers association) figures from 1980s seemed > suspect....like overinflating numbers imo. > > > iirc during 1980s and 1990s when buying software meant traveling to a computer > store, the fiscal impact was more with stores only allowing anywhere from a month or > two at most with game titles allowing to take up shelf space before being disposed > of. There wasn't much time allowed with various titles to earn money inside a store's > premise because especially game titles were continuously being shuffled around and > disappeared within a couple weeks. It didn't leave much time for software game titles > to earn money. Maybe Flight Simulator and Zork series managed to not get lost along > with other game software. > > > The only business software products that managed to hang around were products dBASE, > Lotus 123, Word Perfect, any M$ software product, and Peter Norton's Utilities. And > also some popular Apple software products (not familiar with names) > > > - > HI THERE, THIS IS AN OPEN LETTER TO ALL SOFTWARE USERS. IF YOU WISH TO SKIP IT JUST > HIT Z HIT RETURN > > I'M SCOTT ADAMS PRESIDENT OF AI (ADVENTURE INTERNATIONAL) AND AUTHOR OF THE ADVENTURE > SERIES. > > I WANT TO CHAT ABOUT SOFTWARE PIRACY FOR A MOMENT, AND THEN WE'LL GET ON WITH THE > MAIN EVENT. > > THE SOFTWARE YOU'RE ABOUT TO ENJOY TOOK CONSIDERABLE TIME, EFFORT & MONEY TO DEVISE. > WE'VE A LARGE STAFF HERE AND MANY AUTHORS WORLDWIDE. > > > [source: Scott Adams Graphic Adventure #6 "Strange Odyssey", Apple II edition, ©1982 > Adventure International] > --
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