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Re: CAPS0ff News: Bad Dude #204
01/29/17 09:25 PM
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> I checked the dump for errors, and it looks like there's only a single bit wrong in > the handler for a command the game never uses (unfortunately that command verifies > the MCU program ROM checksum, so we can't verify that the dump is good that way). I > also worked out a 1-byte hack that will make the dump work with Dragonninja, although > it may be imperfect. > > It's the usual protection tricks - doing minor bit manipulations on the input and > returning it, keeping an internal state variable and resetting if input from the host > doesn't match expected values from a table. One feature we didn't simulate at all is > the ability to count using an internal timer and send the count values to the host > CPU without receiving a command.
Will Caps0ff need another Bad Dudes PCB, then?
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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